Freeslot
MT_GOLDGUY
S_GEXIST
MT_OTHERTAILS
S_OTEXIST
MT_OTHERKNUCKLES
S_OKEXIST
spr_GLKP
spr_OTAI
spr_OKNU

State S_GEXIST
SpriteName = GLKP
SpriteFrame = A
Duration = 1
Next = S_GEXIST

Object MT_GOLDGUY
MapThingNum = 1390
Spawnstate = S_GEXIST
Seestate = S_GEXIST
Painstate = S_NULL
Deathstate = S_NULL
Spawnhealth = 1000
Reactiontime = 20
Radius = 18*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOTHINK|MF_SCENERY|MF_SOLID


State S_OTEXIST
SpriteName = OTAI
SpriteFrame = A
Duration = 1
Next = S_OTEXIST

Object MT_OTHERTAILS
MapThingNum = 1391
Spawnstate = S_OTEXIST
Seestate = S_OTEXIST
Painstate = S_NULL
Deathstate = S_NULL
Spawnhealth = 1000
Reactiontime = 20
Radius = 18*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOTHINK|MF_SCENERY|MF_SOLID


State S_OKEXIST
SpriteName = OKNU
SpriteFrame = FF_ANIMATE|A
Duration = 36
Next = S_OKEXIST
Var1 = 1
Var2 = 18

Object MT_OTHERKNUCKLES
MapThingNum = 1392
Spawnstate = S_OKEXIST
Seestate = S_OKEXIST
Painstate = S_NULL
Deathstate = S_NULL
Spawnhealth = 1000
Reactiontime = 20
Radius = 18*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_SOLID